Manufacturers
S&S Munitions has gone, and Atlas was chased away. Eight different gun manufacturers currently vie for the disposable income of mercenaries, raiders, and even upstanding Vault Hunters like yourself. Each makes four or five of the six gun types, and has several distinct trim lines for each type, with all sorts of different components affecting characteristics and appearance. Apart from the thousands upon thousands of combinations within just the components of the manufacturers and their various areas of focus, there are also dozens of wholly unique pieces—rare weapons often obtained only in particular places—which offer something no other gun has. You’ll know if you’re looking at a unique piece by the red descriptive text on the gun’s stat card.
Each manufacturer has at least one characteristic featured on all its guns, and on few or no guns from other brands—their main advertising feature, the focus of all their R&D. This can be summed up in a phrase or sentence, but full explanation goes further, as different types of guns within the manufacturer’s stable may feature unique interpretations of their core ethic. A much more comprehensive breakdown of each company’s inventory is provided later in this section.
[edit] Quick reference
| Manufacturer | Mission Statement | Assault Rifles | Class Mods | Grenades | Pistols | Relics | Rocket Launchers | Shields | Shotguns | Sniper Rifles | Submachine Guns |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Anshin | Adaptive technology | -- | X | -- | -- | -- | -- | Adaptive | -- | -- | -- |
| Bandit | Jerry-rigged, bottomless magazines | X | X | Standard, MIRV, Bouncing Betty | X | -- | X | Roid | X | -- | X |
| Dahl | Burst fire when aiming down sights | X | X | Bouncing Betty | X | -- | -- | Booster | -- | X | X |
| Hyperion | Accuracy, stabilization over time | -- | X | Singularity | X | -- | -- | Amplify | X | X | X |
| Jakobs | Semi-auto old west, fast and hard hitting bullets | X | X | -- | X | -- | -- | -- | X | X | -- |
| Maliwan | Elemental effects | -- | X | Transfusion | X | -- | X | Elemental Spike/Nova | -- | X | X |
| Pangolin | High capacity shields, maximum health penalties | -- | X | -- | -- | -- | -- | Turtle | -- | -- | -- |
| Tediore | Disposable, destructible, exploding reloads | -- | -- | Standard | X | -- | X | Standard | X | -- | X |
| Torgue | Explosive gyrojet projectiles | X | X | MIRV | X | -- | X | Explosive Spike/Nova | X | -- | -- |
| Vladof | High fire rate, solid magazines, full auto | X | X | Area of Effect | X | -- | X | Absorption | -- | X | -- |